Topic 4: Computational thinking, problem-solving and programmingObjectives: | 4.1 General Principles |
Thinking Procedureally | 4.1.1 | Identify the procedure appropriate to solving a problem.
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4.1.2 | Evaluate whether the order in which activities are undertaken will result in the required outcome.
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4.1.3 | Explain the role of sub-procedures in solving a problem.
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Thinking Logically | 4.1.4 | Identify when decision-making is required in a specified situation.
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4.1.5 | Identify the decisions required for the solution to a specified problem.
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4.1.6 | Identify the condition associated with a given decision in a specified problem.
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4.1.7 | Explain the relationship between the decisions and conditions of a system.
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4.1.8 | Deduce logical rules for real-world situations.
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Thinking Ahead | 4.1.9 | Identify the inputs and outputs required in a solution.
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4.1.10 | Identify pre-planning in a suggested problem and solution.
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4.1.11 | Explain the need for pre-conditions when executing an algorithm.
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4.1.12 | Outline the pre- and post-conditions to a specified problem.
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4.1.13 | Identify exceptions that need to be considered in a specified problem solution.
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Thinking Concurrently | 4.1.14 | Identify the parts of a solution that could be implemented concurrently.
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4.1.15 | Describe how concurrent processing can be used to solve a problem.
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4.1.16 | Evaluate the decision to use concurrent processing in solving a problem.
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Thinking Abstractly | 4.1.17 | Identify examples of abstraction.
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4.1.18 | Explain why abstraction is required in the derivation of computational solutions for a specified situation.
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4.1.19 | Construct an abstraction from a specified situation.
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4.1.20 | Distinguish between a real-world entity and its abstraction.
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4.2 Connecting Computational Thinking and Program Design |
4.2.1 | Describe the characteristics of standard algorithms on linear arrays.
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4.2.2 | Outline the standard operations of collections.
A collection is a group or items forming a conceptual unit. In some of the examples we have seen, a Word object containing a (word, definition) can be stored in a variety of collections. Ref: BWagner.org
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4.2.3 | Discuss an algorithm to solve a specific problem.
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4.2.4 | Analyse an algorithm presented as a flow chart.
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4.2.5 | Analyse an algorithm presented as pseudocode.
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4.2.6 | Construct pseudocode to represent an algorithm.
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Trace Tables | Using Trace Tables for program segments and pseudocode
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4.2.7 | Suggest suitable algorithms to solve a specific problem.
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4.2.8 | Deduce the efficiency of an algorithm in the context of its use.
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4.2.9 | Determine the number of times a step in an algorithm will be performed for given input data.
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4.3 Introduction to Programming |
Nature of Programming Languages | 4.3.1 | State the fundamental operations of a computer.
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4.3.2 | Distinguish between fundamental and compound operations of a computer.
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4.3.3 | Explain the essential features of a computer language.
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4.3.4 | Explain the need for higher level languages.
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4.3.5 | Outline the need for a translation process from a higher level language to machine executable code.
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Use of Programming Languages | 4.3.6 | Define the terms: variable, constant, operator, object.
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4.3.7 | Define the operators =, ., <, <=, >, >=, mod, div.
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4.3.8 | Analyse the use of variables, constants and operators in algorithms.
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4.3.9 | Construct algorithms using loops, branching.
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4.3.10 | Describe the characteristics and applications of a collection.
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4.3.11 | Construct algorithms using the access methods of a collection.
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4.3.12 | Discuss the need for sub-programmes and collections within programmed solutions.
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4.3.13 | Construct algorithms using predefined sub-programmes, one-dimensional arrays and/or
collections.
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